WEBQUEST WORKSHOP

 

OVERVIEW (1 HR): What is a WebQuest?

 

A WebQuest is an inquiry-based, often interdisciplinary, unit of study in which students get all or most of their information from the Web. Students use the WebQuest to turn information into knowledge and demonstrate their knowledge with a product. Teachers design WebQuests to address standards, differentiate instruction, pre-select resources, and scaffold learning. Resources may include print and other classroom and library materials; however, a true WebQuest must include information that is only available on the Web.

 

WebQuests have the following parts (see ÒBuilding Blocks of a WebQuest,Ó http://projects.edtech.sandi.net/staffdev/buildingblocks/p-index.htm):

 

1.     IntroductionÐused to define expectations, set the stage, and motivate the students

2.     TaskÐdefine the learner outcome or product and describe available tools (see, ÒWebQuest

Taskonomy: A Taxonomy of Taskshttp://webquest.sdsu.edu/taskonomy.html Ò. Bernie Dodge suggests the following possible products:

a.     problem or mystery to be solved;

b.     position to be formulated and defended;

c.     product to be designed;

d.    complexity to be analyzed;

e.     personal insight to be articulated;

f.      summary to be created;

g.     persuasive message or journalistic account to be crafted;

h.     a creative work, or

i.      anything that requires the learners to process and transform the information they've gathered.

3.     ProcessÐdescribe in some detail the steps learners will take to arrive at their final products. For example:

a.     Work in cooperative learning teams

b.    Choose a role to play

c.     Gather information

d.    Evaluate and organize your information

e.     Demonstrate your knowledge by using your information to create your product

4.     EvaluationÐdescribe how student work and products will be evaluated. If a rubric will be used, give it to the students and explain the levels of accomplishment for different performance objectives

5.     ConclusionÐsummarize the goals of the unit of study.

 

Activity:

1.     IntroductionÐExamine a WebQuest to learn about the features, design, and functions

2.     TaskÐReport back to the whole group with a summary of the WebQuest that you examine noting strengths and weaknesses and possible application in your own teaching situation

3.     ProcessÐ

a.     Work in cooperative learning teams of teachers grouped by grade level.

b.     Select one of the following WebQuests:

¤       Grade 2, Native American WebQuest, http://mysite.verizon.net/vze1p9fr/mrsb124/teacher/webquests/rev%20na/index.htm

¤       Grade 2, An Insect's Perspective, http://projects.edtech.sandi.net/grant/insects/t-index.htm

¤       Grade 2, Science-Water Habitats, http://ebhj.htmlplanet.com/#goal%20one

¤       Grade 3, Planet WebQuest, http://schools.sbe.saskatoon.sk.ca/Victo/projects/Grassroots/Planet%20WebQuest/WebQuest2.html

¤       Grade 3-5, A Tale to be Told, http://schoolweb.missouri.edu/nixa.k12.mo.us/sullivan/tales/index.htm             

¤       Grade 5-8, Roller Coaster Madness, http://www.esc2.net/TIELevel2/projects/roller/default.htm#Introduction

¤       Grades 5-12, Guess Who's Coming to Dinner, http://www.mcvts.org/ettc/mentoring/GuessWho.htm#Introduction

¤       Grade 6-12, THE TITANIC: What Can Numbers Tell Us About Her Fatal Voyage? http://asterix.ednet.lsu.edu/~edtech/webquest/titanic.html

c.     Think about the critical elements. Is this a good WebQuest? Could you use this WebQuest with your students, or would this serve as a good model as you develop your own WebQuest? Does it address curriculum standards, differentiated instruction, quality resources that would not be available except on the Web, and higher order thinking skills?

Note that many examples are not current, have bad or broken links, or have design issues that you would wish to change in your own adaptation. The examples, might, nevertheless, have great ideas that you would want to borrow as a starting point for your own WebQuest. When designing your own WebQuest, be very selective in identifying resources. Always include the publishing date and last updated date on your Web pages. Understand and abide by the copyright for any source that you use. Read one example of a copyright statement at
http://oncampus.richmond.edu/academics/education/projects/webquests/photosynthesis/

4.     EvaluationÐ Prepare and present a recommendation for your peers about use (or not) of this WebQuest based on your observations about critical elements and curriculum issues. Explain what you would do differently in your own WebQuest.

5.     ConclusionÐThink about the WebQuest format. How might WebQuests improve learning in your classroom? How would the teaching and learning roles change when using WebQuests?

 

 

CURRICULUM INTEGRATION (2 HR)

How Are WebQuests Integrated into Curriculum?

 

WebQuests provide a vehicle for teachers to design inquiry units of study that incorporate several content areas, focus on local standards, and differentiate instruction. Teachers select Web (and other resources) to provide quality assurance and focus student time on using and evaluating information instead of searching for it.

 

Activity:

     1.         IntroductionÐCompare four or five WebQuests

     2.         TaskÐReport back to the whole group with a summary of the WebQuests that you examine noting strengths and weaknesses and possible application in your own or a colleagueÕs teaching situation

     3.         ProcessÐ

a.     Work in cooperative learning teams of four teachers grouped by grade level.

b.     Go to the WebQuest Training Materials page at http://webquest.sdsu.edu/materials.htm

c.     Under ÒA WebQuest about WebQuests,Ó choose your grade level.

d.     Use A WebQuest About WebQuests (90 MIN) (with printable worksheet) http://webquest.sdsu.edu/webquestwebquest-es.html, including the process and roles.

e.     Summarize your findings in a report for the whole group. Think about the critical elements. Is this a good WebQuest? Could you use this WebQuest with your students, or would this serve as a good model as you develop your own WebQuest? Does it address curriculum standards, differentiated instruction, quality resources that would not be available except on the Web, and higher order thinking skills?

Note that many examples are not current, have bad or broken links, or have design issues that you would wish to change in your own adaptation. The examples, might, nevertheless, have great ideas that you would want to borrow as a starting point for your own WebQuest. When designing your own WebQuest, be very selective in identifying resources. Always include the publishing date and last updated date on your Web pages. Understand and abide by the copyright for any source that you use. Read one example of a copyright statement at
http://oncampus.richmond.edu/academics/education/projects/webquests/photosynthesis/

     4.         EvaluationÐThink about the critical parts. Are these good WebQuests? Could you use them with your students, or would one or more serve as a good model(s) as you develop your own WebQuest? Prepare and present a recommendation for your peers about use (or not) of this WebQuest based on your observations about critical elements and curriculum issues. Explain what you would do differently in your own WebQuest.

     5.         ConclusionÐCompare and contrast the WebQuest that you viewed in this activity with the WebQuest that you plan to create.

 

Activity:

1.     IntroductionÐ Contribute to the body of knowledge about WebQuests. Since 1995, a many teachers have become part of the WebQuest community. Teachers create their own WebQuests and share them by submitting them to the WebQuest site. You can now search for, rate, and comment on WebQuests developed by other teachers.

2.     TaskÐNow that you are familiar with a variety of WebQuests, have your own expectations for critical elements, and have refined your evaluation skills, you will contribute to the WebQuest community by evaluating a new WebQuest.

3.     Process  

a.     Go to the WebQuest Portal at http://webquest.org/

b.     In the side bar on the left, select ÒNew.Ó You will see a matrix of newly submitted WebQuests that have not yet been evaluated.

c.     Select a WebQuest (more than one, if time permits) and evaluate it.

4.     EvaluationÐUse the rating scale provided with each WebQuest on the Portal to rate the WebQuest you selected. Select ÒRate ItÓ beside the WebQuest that you want to look at. You will have two windows on your desktop. You will view the WebQuest in one window and rate it in the other window.

5.     Conclusion­ÐWhen you complete your evaluation, click the ÒSubmit RatingÓ button at the bottom of the Rating Form. Your rating will be submitted to the database and contribute your evaluation to the WebQuest community.

CREATION (3 HR)

How Will My WebQuest Improve Teaching And Learning In My Classroom?

How Can I Make a WebQuest With or Without Making a Web Page?

 

IntroductionÐThe focus of this workshop is creation of your own WebQuest.

 

TaskÐYour product will be a WebQuest (or at least a draft) that includes introduction, task, process, evaluation, and conclusion. You will select Web resources that your students will use. You will scaffold learning by designing a process that leads students to higher order thinking.

 

ProcessÐ

 

1.     Decide whether you want to create your WebQuest as a word processing document, using Word, or as a Web page, using DreamWeaver (or any web editor).

 

ActivityÐLook at the two versions of this workshop material:

 

¬     This workshop was created in Microsoft Word as a word processing document and saved as .rtf (rich text format) and as .pdf (portable document format). Go to http://www.etcgroup.inf/webquest. You will see a document to download in .rtf or .pdf format. When you download that document to your computer, you will have these pages but the links will be Òhot,Ó working links.

¤       To make the .rtf version, use
File > Save As and choose Format > Rich Text Format.

Rich Text Format documents can be opened by a variety of word processors and can be edited by the user just like any other word processing document. On the desktop, links will be Òhot,Ó and clicking will open a web browser (Netscape or Internet Explorer) and take the user directly to the web address (url).

¤       To make the .pdf version, use
File > Print > Save as PDF.
Adobe Acrobat Reader opens PDF documents. PDF documents retain the original formatting but cannot usually be edited by the user. On the desktop, links will be Òhot,Ó and clicking will open a web browser and take the user directly to the web address (url).

 

¬     This workshop was also created as a Web page, http://www.etcgroup.inf/webquest.

¤       Word was used for the draft. Then a DreamWeaver page was created. The text from the Word document was copied and pasted into the DreamWeaver page.

¤       A WebQuest could be created directly in any web editor (such as DreamWeaver).

¤       Not recommended: Word has the option to Save as a Web Page. This method works but creates messy html code. Sooner or later you might have to clean up that code. As an experiment, this document was converted to web pages using two different methods:

Þ           Created in Word and Saved as a Web Page, resulted in 838 lines of code. See this example.

Þ           Created in Word, Copied and Pasted into a DreamWeaver document made from a template, resulted in 422 lines of code including the menus and graphics in the template. See this example.

 

2.     Create your WebQuest using whichever software you wish. Focus on the content of the WebQuest during this workshop. You might choose to create your draft today in Word and use that content later when you construct your Web page.

3.     It is important to complete the WebQuest development process today, even if you do substantial editing and revising later. Design and write the following parts of your WebQuest:

á       Introduction

á       Task

á       Process

á       Evaluation

á       Conclusion

4.     Use these resources as needed to help you with your development:

á       To adapt an existing WebQuest for your own use see: Adapting and Enhancing Existing WebQuests http://webquest.sdsu.edu/adapting/index.html

á       To use a template see: WebQuest Template, Student Page http://projects.edtech.sandi.net/staffdev/tpss99/mywebquest/index.htm

 

EvaluationÐEvaluate your WebQuest using the Rubric for Evaluating WebQuests http://webquest.sdsu.edu/webquestrubric.html

 

ConclusionÐAt this point, you have learned the format and advantages of using a WebQuest for inquiry units of study that incorporate several content areas, focus on local standards, differentiate instruction, and scaffold learning to higher order thinking skills. You have written the introduction, task, process, evaluation, and conclusion for your own WebQuest. You have selected the Web resources that your students will use so they will focus on using the resources rather than finding them. You have structured the task and process to lead students to higher order thinking, processing information to create knowledge and demonstrating understanding by producing a product.

No doubt, as this day ends, you feel that you are just beginning. You will want to continue working on your WebQuest. Searching for resources and refining the list of Web sites that you want your students to use is addictive and time consuming. Your WebQuest creation process, like any writing project, is recursive. That is, the more you reflect and edit, the better your product becomes. When you are satisfied with your WebQuest, submit it to the WebQuest Portal at http://webquest.org/wqdb/editwq.php.

Warning: You probably cannot do just one! As you develop your first WebQuest and think about the possibilities for the other units that you teach, you may feel the need to create more WebQuests. The good news is that the resources used in this workshop continue to be available to you.

CREDITS: The WebQuest project was developed by Bernie Dodge with Tom March, San Diego State University, and has been widely replicated since 1995. Dr. Dodge generously grants permission for use of his work in non-profit, educations settings. Most of the materials used or referenced in this workshop are the work of Bernie Dodge.